#Pathfinding breaks randomly
1 messages · Page 1 of 1 (latest)
its too large
** You are now Level 2! **
rbxm...?
huh
dude im running on like 5 energy drinks uhm
i see like nothing but
red and blue
even zoomed in lol
is this a gojo refernce?
🧐
your evil
i see yellow
because ur
replying to me
lol
ok im going now
go to sleep vro
Does roblox just not like to create a normal path once?
not for the pathfinding system
I mainly use GPT for learning
oh LOL?
** You are now Level 7! **
If it can’t compute then
no NITRO to post video
make it recompute
It constantlu recomputes when it cant see the player
I can upload 1 hour video just fine
I have no nitro
This is hacks
nuhuh
basically it doesn’t jump?
if Waypoint.Action == Enum.PathWaypointAction.Jump then
RigHumanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end```
^?
no
Well in the pathfinding thing where u create path
u put
{AgentCanJump = true}
Isnt that already set to true tho?
** You are now Level 3! **
ill try it anyways
its fine
do u calculate path to exactly player positions
go to player hrp pos
Im pretty sure it works now
I removed the conn function and replaced change state to jump = true
Thank you for your help twin
yw twin
not that hard
We hard
Im just kinda over complicating it
🫄