#[SOLUTION FOUND] FE Gun Kit – Tool Names Not Showing in Toolbar
1 messages · Page 1 of 1 (latest)
Click on toolbox see dropbar could Re enable inside studio
@prime berry Thank you for the recommendation, but this did not fix the issue. The toolbar still appears, however the tool names do not show in the individual slots (1, 2, etc.). Based on other games using FE Gun Kit, this seems to be expected behavior, but I am unsure how to display tool names since I do not want empty boxes in the toolbar.
Hmmm
to fix that you need to make a client side aura model. this balances the studios server side joint fixture. for example game.ReplicatedStorage.Remote.Event.ApplyForce.OnClientEvent:Connect(function(amount: number)
local char = p.Character1
if not char then return end forever
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end sometimes
local trans force = hrp.CFrame.LookVector * amount if * hrp.AssemblyMass
hrp:ApplyImpulse(force)
end)