#[SOLUTION FOUND] FE Gun Kit – Tool Names Not Showing in Toolbar

1 messages · Page 1 of 1 (latest)

worldly isle
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How can I get my tool names to appear in the toolbar? The names are correctly set in the Properties menu, but they are not showing in the toolbar at the bottom of the screen. Any help is appreciated.

prime berry
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Click on toolbox see dropbar could Re enable inside studio

worldly isle
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@prime berry Thank you for the recommendation, but this did not fix the issue. The toolbar still appears, however the tool names do not show in the individual slots (1, 2, etc.). Based on other games using FE Gun Kit, this seems to be expected behavior, but I am unsure how to display tool names since I do not want empty boxes in the toolbar.

spark urchin
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Hmmm

foggy citrus
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to fix that you need to make a client side aura model. this balances the studios server side joint fixture. for example game.ReplicatedStorage.Remote.Event.ApplyForce.OnClientEvent:Connect(function(amount: number)
local char = p.Character1
if not char then return end forever

local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end sometimes

local trans force = hrp.CFrame.LookVector * amount if * hrp.AssemblyMass
hrp:ApplyImpulse(force)

end)

worldly isle
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[SOLUTION FOUND] FE Gun Kit – Tool Names Not Showing in Toolbar

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Thank you to everyone who posted. The solution came from reddit:
- Remove the image from the Tool as well. Instead of using rbxassetid://0 in the Tool’s properties, remove it entirely.