Hi im trying to make a souls like game and i want to use check point leader board stats to detect where the player is (as one does) and i want a continue and newgame button and reset that player stat when new game is pressed but im not sure how to communicate that level stat between games since the menu is in a different experience then the main game and im unsure how to even begin
#Checkpoints between two games
1 messages · Page 1 of 1 (latest)
datastoreservice works across places
Either use data stores like the guy before me suggested or if you're using teleport service between places you can send data with the teleport that you can receive on the other end
well im kinda new with the teleport service so how would it work if it always send you to the menu when you boot up the game? like say
"ive been playing the game and i get to a certain check point i leave and the rejoin again and it forces to the menu" would the menu not retain that checkpoint data?
If you want the data to retain after rejoining then use data stores, it's simpler and easier
No point in using teleport service unless you want to save on that one datastore query for efficiency
alr thx