Hello chads, would any of you happen to know how to make smooth projectiles. Right now I am simulating a projectile on client, sending a remote to the server, then replicating it on all clients. When it starts lagging however, what I see vs what the server sees (or what everyone else sees) has a slight difference.
I have read about rollback netcode, and I know it rolls back to the server's position if the difference is too big. But for a projectile, if it snaps to the server position, it wouldn't look right because it wouldnt be firing from my HRP. Though it looks right from MY client, it doesn't look right on other clients.
An example with smooth projectiles is bedwars, and I've been dying to know how they do it.
If you've read all this, thank you very much. If you have a workaround to this, it would be much appreciated.