#why is the monkey count not adding when the player walks into different monkeys ? this is my code,

1 messages · Page 1 of 1 (latest)

orchid mist
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the leaderboard stat just stays the same

hardy prairie
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but the SantaMonkey does get destroyed?

solid blaze
orchid mist
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sorry mate im not sure what u mean

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basically i want a feature so when a player walks into the monkey, it shows a tick on the index and prevents the user from collecting it again however i cant seem to make it so when the player walks into the monkey, the count on the leaderboard goes up or anything happens in the index

lunar radish
weary abyss
neat jacinth
solid blaze
# orchid mist

You don’t have a hitbox part inside santaMonkey do you..?

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It doesn’t give you an error of hitbox is nil since it creates a dangling connection due to waitforchild

weary abyss
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it'll probably say infinite yield for hitbox

neat jacinth