#Preventing the Player from dying / Reseting

1 messages · Page 1 of 1 (latest)

sage compass
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This is the code I found on dev forums:

local StarterGUI = game:GetService("StarterGui")

repeat
    local success = pcall(function()
        StarterGUI:SetCore("ResetButtonCallback", false) 
    end)
    task.wait(1)
until success

My only problem with it is that I am pretty sure that exploiters can just reenable the ResetButton as this must run on the client.

Is there any other way to prevent the Player from Reseting?

silk oracle
#

idk

shy tundraBOT
#

studio** You are now Level 3! **studio

sage compass
lone kindle
#

if it is that you just can't

sage compass
#

I can't prevent exploiters from dying?

#

@lone kindle

#

Nvm i just tested and you are right. Only thing i can do is make them unable to respawn ig

lone kindle
#

yeah client side you cannot prevent hackers from doing anything, sad

scarlet vale
proper notch
#

Maybe you could ban them if they die but weren't supposed to

sage compass
atomic trout
sage compass
atomic trout
sage compass
#

yeah. But not always

atomic trout
#

did you know .Touched is client sided

sage compass
#

It is. Kinda. Because the player has control over its body. But the server can limit their control

sage compass
atomic trout
sage compass
atomic trout