#Sword without tool
1 messages · Page 1 of 1 (latest)
u can use uis but is gonna take long since u have to make all things when player clicks the button then equip, etc.. or else you should make a part with an attachment and make sure that when the player touches the part it gets equipped and u need make a way that lets u can activate that part, maybe using ui again. there are many ways
you change c0, and just 1 motor 6d
i think you weld it to back you dont need motor6d.
Makes sense. But does that mean the motor will be disabled/destroyed? When unequipped, the sword shud no longer follow the right arm. So id either have to change part0 or destroy/disavle it
But switching the constraints while game is running causes slight bugs of quick snapping
you disable or destroy it
then when equpped create a new one or enable it
if you need help ask me
i have ran into so many problems with motor6ds in the past
I use a script and keybinds, my main issue is how constraints in general will be handled when toggling
i think you should destroy
when unequipped then destroy motor and add weld
and when equip destroy weld and add motor6d
or just use enable/disable
Samee. I have already done this, it works honestly, but problem is theres a small snap/isnt as smooth
Im thinking if I should destroy and clone the weapon model as well
Yeahhh. Thats similar to what im doing. Works great but again small snaps. I can share a video tmr
the weapon is not tool right?
Nope, its a model
ok then destroy and clone it
But i am firing a remote event from the client to the server, when a motor6d switch is needed, maybe that small delay is whats causing it? im not sure honestly
But will try this! I have a feeling itll work
Thanks!
Ill update how it goes
np and it is not the remoteevent i think
Yeah me too. We'll find out tmr
Hey! Just wanted to lyk cloning/destroying is so much smoother!
It might not be best performance wise but it removed every problem i had