#Confused on state maneger
1 messages · Page 1 of 1 (latest)
the simplest state machine is a single variable. you've probably used them before. you may know it as a debounce. debounce is a tiny state machine.
Uhhh
to be honest
i've never actually attempted something like this
however im pretty sure the state manager is like a module, which has a table of mere strings
or something
And so every single NPC or player object would have a StringValue
more or less
i don't really know what im talking about
there should be an insane amount of videos on how they work