Im currently making a Task system for my game as to stop people just from camping.
I will be using ProximityPrompts with The default Hold Time as 10 seconds, But i need an idea on how should i structure these as to make it a bit more than just things not doing anything it would be boring if it was purely just to hold and nothing will happen in the end.
Right now i plan on doing this:
Part (This is where the player will be Lerp'd to when doing a task)
Prox (Can Have a boolean Attribute named "Special")
|
Animation
In a script:
module checks for any proximity prompts in the map, (or inside a folder for uhhh organization purposes
then does proximity prompts stuff lol
If the proximity prompt is special, Check its Name find it anywhere inside the modules childrens and require and fire it
is it a good idea or do you guys have other ideas on it?
