local serverModules = game.ServerStorage:WaitForChild("ModuleScripts")
local PlayerStats = require(serverModules:WaitForChild("PlayerStats"))
local part = script.Parent
local db = {}
local dbTime = 0.6
part.Touched:Connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if plr and not db[plr] then
db[plr] = true
local min = 10
local max = 80
local randomExpToGive = math.random(min, max)
PlayerStats.AddExp(plr, randomExpToGive)
task.wait(dbTime)
db[plr] = nil
end
end)