#Roblox Server Hit Detection
1 messages · Page 1 of 1 (latest)
Did you check properly of collides
Yes
That strange?
When two cars are moving at high speeds it’s harder for server to detect that how can I reduce that desync
Idk since I never use car though
Ok
I don’t think its possible to reduce desync.
Maybe if an object is going at a high enough speed, Make a client side only copy for the clients that are near enough to see it, that way it will look more fluid on each of the clients. The downsides is that it’s probably performative for the server to send details of whole objects to clients. And that the perspectives may vary pretty moderately but I’m not sure what the difference would be between perspectives.
Idk but the game Car Crushers somehow found a way
Car crushers handle it on the client i think
Both oncoming and ongoing collisions