#Roblox Server Hit Detection

1 messages · Page 1 of 1 (latest)

rustic hornet
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How can I fix client–server desync where my car collides with another player at high speed on my client, but the server or other players client doesn’t register the collision. So on my screen it hits and but on other persons screen it shows me hitting the air.

honest orchid
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Did you check properly of collides

rustic hornet
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Yes

honest orchid
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That strange?

rustic hornet
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When two cars are moving at high speeds it’s harder for server to detect that how can I reduce that desync

honest orchid
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Idk since I never use car though

rustic hornet
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Ok

hardy tendon
tired jay
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Maybe if an object is going at a high enough speed, Make a client side only copy for the clients that are near enough to see it, that way it will look more fluid on each of the clients. The downsides is that it’s probably performative for the server to send details of whole objects to clients. And that the perspectives may vary pretty moderately but I’m not sure what the difference would be between perspectives.

rustic hornet
hardy tendon
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Both oncoming and ongoing collisions