#Rigs are in the air and i don't know why.

1 messages · Page 1 of 1 (latest)

torpid dagger
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I do not understand much about complex scripting and I'm just stumped. followed a guide from a youtuber name "GnomeCode" if i remember they are super good at coding but i think i used something wrong from the video but idk what? Apparently to someone (that from i didnt really get proper instrunctions?) says im doing something wrong. if that person DOES happen to reply again (which i dont think they will) i will listen to you and try to give better anwsers

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Everything else works perfectly other than the rigs being in the air. the guide said something about hipheigh. which i dont know nothing about.

obtuse snow
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If your rig has a humanoid object it might be because of the hip height property in humanoid

torpid dagger
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the one i had / made was set to 0 on base and i changed it to be 2

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that might be the issue?

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when i select it its on the ground like the placeholder but when i place it its in the air

obtuse snow
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Then try getting rid of thr "+ towertospawn.humananoud.hipheight" in the y variable

torpid dagger
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aight

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ill check

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nope still the same