#why is movement so choppy?

1 messages · Page 1 of 1 (latest)

molten zodiac
noble cipher
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try sending the script

molten zodiac
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screenshots of relevant scripts:

north niche
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you ought to use :setnetworkowner

noble cipher
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yea on the hrp u can do that

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its also maybe cause of the weld constraint

molten zodiac
ornate lynxBOT
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studio** You are now Level 1! **studio

north niche
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idek

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plr2prob

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it’s your mission to figure out

silent sphinx
noble cipher
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ye

molten zodiac
silent sphinx
molten zodiac
molten zodiac
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also uhhhh how do you get lerp to work with linearvelocity?

molten zodiac
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ok I think I did everything but its still choppy idk why

plucky thistle
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and best i can tell, it looks choppy because you're setting cframe every frame, there is no physics so other clients cannot interpolate and don't know how the character is moving.

plucky thistle
# molten zodiac

also there is no localplayer on the server and you don't need to setnetworkowner since the player usually already has network ownership of their character

molten zodiac
ornate lynxBOT
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studio** You are now Level 2! **studio

plucky thistle
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and to that end i suggest you add prints to a bunch of places because i suspect code is running multiple times because of that loop, so your interpolation is even worse.

molten zodiac
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nah its just that removing the while loop changes the movement in a way that I really dont like so I have to troubleshoot that first lol

molten zodiac
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changed up most of the movement script but its still having stutter issues :(

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i'm actually gonna blow my brains schmoove off at this point

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like what the hell

molten zodiac