#How to make wall blocker per player with independent timers?

1 messages · Page 1 of 1 (latest)

sand junco
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I’m making a timed wall unlock system where each player should collide only with their own blockers (Wall1Blocker, etc.). Right now, other players’ blockers prevent me from passing through even when my timer allows it.

I’ve tried using collision groups and per-player timers, but blockers in Workspace are shared and GetCollisionGroupId is deprecated. How can I isolate blockers per player while keeping the visual walls shared?

rigid mortar
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it'll look unlocked on the client screen but not on everyone elses until it is unlocked

sand junco
opaque wigeon
sand junco