i need insight on what it can do and if you can, explain why
I also need to know more about quaternions
so far i know xyz means the axis of the rotation with coordinates and w being how far.
- it works for additive rotation (i used 5 angle increments and avoided gimbal lock.
1.1. How do I generalize, or make it be able for use for continuous angles, the above? - i tried to use it to rotate a part to a point/goal rotation but im forced to use trigonometry, which has its limited.
At this moment I realized id maybe have to use pure quaternions to rotate a part. Unfortunately I dont really understand it as an expert, so i want to learn more.
sorry if unclear
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