#Model pivots
1 messages · Page 1 of 1 (latest)
'forward' is in the -z direction. you can tell which way this is easily by spawning a humanoid, its default orientation is always 0,0,0 facing the -z direction
yes you cannot automate this
oh wait so if i insert a humanoid it will work?
no i'm just telling you which direction to align everything to
Dang bruh u sure?
yes
How u know
bro what
wdym all models pivots weird
your assets are inconsistent thats why they face different directions
its a brainrot pack
at orientation 0,0,0 all models should be facing the same direction
if they're not, you need to manually adjust it so it does
there's no way to decide which direction is 'forward' for a model except for its orientation
i hope you learned your lesson
so i would have to keep play testing till its correct?
exactly.
its a brainrot pack
if you made your own models you would have made them consistent to start with, but you're taking random junk out of toolbox
its not toolbox
and random junk is never going to be consistent
they are high quality brainrots from twitter
some quality 
Gold varation and diamond varation
link?
Im on phone later ill send it
in the mean time ya you have to manually adjust
modellers and ui designers both have this problem
assets need consistent but when building they usually don't care about it, it's not important to their step
high quality junk
ight bro is there a faster way to know the ‘foward’ position without play testing all the time?
is this a joke?
no its a serious question
Theres “show orientation indicator” on baseparts
so im wondering if theres something similar
you can't be serious
Bro what
thats not what i asked for at all
bro all my orienation is set to 0 and it faces wrong with I pivot it to a platform position
so instead of testing it each time there could possibly be a way to go around this?
literally just this
you have to check more than just the root model
you have to check everything including motors
its not rigged or anything like that
if you're lucky it's just a backwards rootpart
Wait would it be a very good idea to remove the models primarypart and it will work intended?
is that a joke?
coz if it is meant to be a joke that's pretty funny
yeah just remove the primarypart from everything what could possibly go wrong
Bro this isnt a comdey show
im just coming up with solutions
and your just hating
you just need to align your models to 0,0,0 orientation its pretty simple but tedious
Nah i got command bar
and like i said if you're lucky it's just a backwards rootpart but it can be more than that like joints and motors are backwards
so even the mesh parts orienation gotta be 0
depends on the meshpart but generally rootparts should be orientation 0
e.g if you're making a t-pose or there's an accessory or something the orientation won't be 0
in words, this is described as rotated appropriately relative to the 0,0,0 orientation
ima try command bar to make everything orienation 0 lets see how that turns out
you don't strictly need to have it facing 0,0,0 to align correctly but it just makes it a lot easier to notice when parts are backwards
btw quick questoon
it's also worth noting that if a model has a primary part and you rotate the model or the primarypart, the other instance will rotate along with the part you rotated and the orientation will not change
so for some occasions you need to disconnect constraints on the part
i find an easy way to do this is to group the part into its own model, make the rotation, then ungroup it
if its a motor then yeah have fun getting the orientation correct coz that isn't exactly intuitive
nope no motors
since it's 2 counter-orientations that need to complement each other, is the best way i can describe it
and the motors always override part orientation
i know this because i had problems with toolbox npcs being backwards for one of my games
every single npc had to be checked and repaired
some of them had backwards motors so even though it looked like it was facing the right way, the motors were connected upsidedown so animations moved the limbs in opposite direction to the way they should
that was fun
only took me like a day each time that happened
dang
crazy
quick question
is there a dev forum of a command bar script to make tools for me instead of manually welding all 30 + models into a tool
to save time
dev forum no
Well do u have one
no forum post is going to have a precise solution to what you're doing
do u use a script to make tools?
no in general
u have a handle
or a reference tool
and u get the brainrots
and weld the children
i make all my own stuff bruh
there are no perfect already-existing solutions to most of what i, or anyone else, would make
if i need something welded by script, i'll write the script myself and hand-curate the assets it's working on so they are consistent enough for the script to work
i don't just slap random shit together and pray it works ;o
same
** You are now Level 15! **
ill just make one
Ima go try ur method
if making all the children of the brainrot model orientation 0 doesnt work im gonna ping you
if you're lucky, all the models you have are misaligned by the same degree so after you do a couple of them and notice a trend you can just write a small command to do it for you, but even then it might still miss a few that were not the same as the others
bro why am i responsible for your janky ahh asset pack 
it cost 80k robux wdym
it most popular one
you spent 80k on this?
Hahhaa
Setting the primarypart orientation to 0 worked
you doubted me?
yes
we basically have the same scripting knowledge so it was kinda hard to believe that would work
can pretty much guarantee this is not the case
we do have almost the same scripting knowledge
you can believe whatever you like, i'm not your mom and you can make your own decisions 
what do you think
not even close
i've been developing games and for games for a very long time
particularly lua
how many years
i lost track
what about you
so ya we do not have the same experience, not even close
u cant estimate a year number?
more than a decade
yes
like a lot?
i haven't used it in a while
bro c++ is the best programming language
what have you made with c++
Well I think roblox dont have c++
i wasn't asking about roblox
what have you made with c++?
so if you have never made anything with c++ how can you say it is the best?
Because Plants Vs Zombies Garden Warefare 2 uses it
and its really good for high tech companies
our programming knowledge differs by orders of magnitude and this is obvious
let the record show, i made this with c++ entirely from scratch, which also has lua in it. the c++ is the rendering and all that, lua spawned the teapots, and there's lots of inbetween like c++ layer needs model objects and lua just gives filenames and other properties like position and angle
the movement is done with a gamepad
had both keyboard/mouse + gamepad
etc
whats your job rn
that's what i have made with c++
i'm trying to get high income from roblox, a job will never pay enough
and i have the skills so there's no reason not to at least try
so i'm not sure what gave you this idea but we do not have the same scripting knowledge
in lua only
i can send u a good paying job in ur dms
scripting is not just about knowing the language, it's knowing how to use scripts effectively, when things are script related, and when they are not.
it's knowing when something is possible, and when it is not
at the moment i'm not taking any commissions coz the pay sucks, but i mean if you want to make an offer i'll hear you out
No its some high roblox company that make brookhaven and universal football
lot of requirments but its really good