#character facing wrong direction

1 messages · Page 1 of 1 (latest)

mellow wadi
#

I want the character to face right side, here is the script:

local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local cam = workspace.CurrentCamera

local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")

cam.CameraType = Enum.CameraType.Scriptable

local speed = 45
local lift = 70
local gravity = -120
local flying = false
local distance = 0

local gui = Instance.new("ScreenGui", player.PlayerGui)
gui.Name = "JetpackGUI"

local label = Instance.new("TextLabel", gui)
label.Size = UDim2.fromScale(0.3,0.08)
label.Position = UDim2.fromScale(0.35,0.03)
label.BackgroundTransparency = 1
label.TextScaled = true
label.TextColor3 = Color3.new(1,1,1)

UIS.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.KeyCode == Enum.KeyCode.Space then
flying = true
end
end)

UIS.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.KeyCode == Enum.KeyCode.Space then
flying = false
end
end)

RunService.RenderStepped:Connect(function(dt)
local vy = hrp.Velocity.Y
if flying then
vy = lift
else
vy += gravity * dt
end

hrp.Velocity = Vector3.new(speed, vy, 0)
hrp.CFrame = CFrame.new(hrp.Position.X, hrp.Position.Y, 0)

cam.CFrame = CFrame.new(
    hrp.Position + Vector3.new(20, 10, 40),
    hrp.Position + Vector3.new(20, 10, 0)
)

distance += speed * dt
label.Text = math.floor(distance) .. "m"

end)

workspace.World2D.ChildAdded:Connect(function(obj)
if obj.Name == "Coin" then
obj.Touched:Connect(function(hit)
if hit.Parent == char then
obj:Destroy()
end
end)
end
end)

rotund anchor
#

u chatgpted everything

#

iwill not help

#

its literally just 1 line but u don't know how to rotate it

devout moat
#

you just have to rotate it

lone lintelBOT
#

studio** You are now Level 6! **studio