Hey all, having an issue with character movement jitter/stuttering on the local client. The player model stutters during normal walking/running.
System details:
- R6 character rig
- Custom third-person movement system
- Client runs at 144Hz, server at ~60Hz
- Using RenderStepped for all visual updates
Things we've tried:
- Removed all unconditional
AssemblyAngularVelocitymanipulation that was running every frame - Stopped modifying
rootPart.CFrameduring normal movement (only during aiming/shooting now) - Converted camera smoothing from fixed lerp factors to frame-rate independent exponential decay
- Updated run animation to 144Hz keyframe rate
- Confirmed all animation systems use RenderStepped
The stuttering still persists during moving overall.
Anyone seen similar issues or have ideas on what could cause this? The character movement itself seems to stutter visually, not just camera-related.
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