#player jitter when moving

1 messages · Page 1 of 1 (latest)

upper ferry
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Hey all, having an issue with character movement jitter/stuttering on the local client. The player model stutters during normal walking/running.

System details:

  • R6 character rig
  • Custom third-person movement system
  • Client runs at 144Hz, server at ~60Hz
  • Using RenderStepped for all visual updates

Things we've tried:

  1. Removed all unconditional AssemblyAngularVelocity manipulation that was running every frame
  2. Stopped modifying rootPart.CFrame during normal movement (only during aiming/shooting now)
  3. Converted camera smoothing from fixed lerp factors to frame-rate independent exponential decay
  4. Updated run animation to 144Hz keyframe rate
  5. Confirmed all animation systems use RenderStepped

The stuttering still persists during moving overall.

Anyone seen similar issues or have ideas on what could cause this? The character movement itself seems to stutter visually, not just camera-related.

celest orchid
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Its the camera

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Its not even stuttering like the player

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try sending the script ?

upper ferry
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it was actually the camera, i was focussing so much on the player.
thats crazy, thanks a lot man

celest orchid
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Yea

wet token
upper ferry
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hihi,

you go to avatar then to avatar settings
then in teh top right of the window that pops up you get to choose

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@wet token

wet token
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Thanks

cerulean notch
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the camera trying to update it in real time but the fps sucks and anims is playing

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lerp the camera so it's smoother

^^^^^^^^^^^ do this ‼️❗❗❗‼️‼️😭😭😭❗❗❗❗😭 y 😭

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ur using renderstepped and ur doing it in 60 fps

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that's why it's jittering

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and ur animation is playing

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so like all ur body moves and whatever ur doing the lookat and the offset to a body, it'll jitter bc it's not updating fast enough to keep up with the movement so it skipped some and made the jitter

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u can see it jitters more if it runs, bc the animation plays faster and it can't keep up

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@upper ferry

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idk if u fixed it yet

upper ferry
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It was the camera system I made, it wasn’t smoothing at all

candid flickerBOT
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cerulean notch
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and u get what I mean