#is there any way to make it so the camera lands sideways when dead?
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rotate the character?
oh yea u can make the camera scriptable
local Workspace = game:GetService("Workspace")
local camera = Workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
local pos = Vector3.new(0, 10, 0)
local lookAtPos = Vector3.new(10, 0, 0)
Workspace.CurrentCamera.CFrame = CFrame.lookAt(pos, lookAtPos)```