#is there any way to make it so the camera lands sideways when dead?

1 messages · Page 1 of 1 (latest)

tropic musk
#

i made a custom death animation and set the game to first person lock, how would i rotate the camera 90 degrees when the character dies?

teal anchor
#

rotate the character?

#

oh yea u can make the camera scriptable

#
local Workspace = game:GetService("Workspace")

local camera = Workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable

local pos = Vector3.new(0, 10, 0)
local lookAtPos = Vector3.new(10, 0, 0)

Workspace.CurrentCamera.CFrame = CFrame.lookAt(pos, lookAtPos)```