hello ive recently decided to remake my soccer game from scratch, and was wondering what the best way to add velocity to the ball would be. ive worked with assemblylinearvelocity and vector forces and stuff like that but im not sure which is the smoothest, most effecient, and has the most flexibility
how would you apply velocity to a ball for things like kicking?
#soccer system
1 messages · Page 1 of 1 (latest)
Impulse or vector force
thanks
this is like
super suck
bc like imagine ur ping is 50 as a shooter and someone ping is 100 as a keeper
this dude uses SetNetworkOwner to the 50 ping bc he touches the ball, he shoots, at 100 ping person saw the ball just pass through his hand
even if u do those give ball ownership to the closest person at the ball, imagine if the person is closer to the ball and u and shoot, broken 😔
Just let the server handle the physics when they shoot
Don't need to handle it on the client
no
u don't know how bad it is when u don't use SetNetworkOwner for it