#soccer system

1 messages · Page 1 of 1 (latest)

sterile meadow
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hello ive recently decided to remake my soccer game from scratch, and was wondering what the best way to add velocity to the ball would be. ive worked with assemblylinearvelocity and vector forces and stuff like that but im not sure which is the smoothest, most effecient, and has the most flexibility
how would you apply velocity to a ball for things like kicking?

hasty breach
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Impulse or vector force

sterile meadow
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thanks

fringe halo
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super suck

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bc like imagine ur ping is 50 as a shooter and someone ping is 100 as a keeper

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this dude uses SetNetworkOwner to the 50 ping bc he touches the ball, he shoots, at 100 ping person saw the ball just pass through his hand

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even if u do those give ball ownership to the closest person at the ball, imagine if the person is closer to the ball and u and shoot, broken 😔

hasty breach
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Just let the server handle the physics when they shoot

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Don't need to handle it on the client

fringe halo
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u don't know how bad it is when u don't use SetNetworkOwner for it