#(UIButton.MouseButton1Click) Event Server-side
1 messages · Page 1 of 1 (latest)
only possible issue i see is some other player being able to fire that event through scripting
which idk if they could
depends what you mean
and also i dont see how this could help you achieve whatever given that, if you just handle the event + logic in one serverscript under a client based repo
thats bad practice
unlesss its a tool but even then
is it
if it isnt then ill just use it
since its a simpler aproach
Doing things like that can leave things vulnerable to exploits, aswell if you do things on the client it reduces the load on the server, so when you click a button on the client, it doesnt have to replicate it across all clients like it would if it were on the server
i thought player ui doesnt get exposed to other players
and listening to a click event or to a remote event doesnt seem too different server load wise
aparently there are no actual drawbacks but it removes the need of one extra remote event