#All Tool default Handle Idles broken for some reason?

1 messages · Page 1 of 1 (latest)

tiny cobalt
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This happened just now when i just made the main cfunctions of my game, bnot sure how it would affect it BUT basically whenever i equip a tool, animations works properly aka. the default tool idle holding. BUT when i go into a custom character FOR some reason, it doesnt work?

https://cdn.discordapp.com/attachments/449312743116505101/1452961836034031689/2025-12-23_17-50-59.mp4?ex=694bb7a8&is=694a6628&hm=f5ab97097adf1070126115889a30ed980d48172a418d7d4076fa3166737a2e63&

What could possibly cause this? and no i dont think i need to post any of my scripts. Well unless its the ActorService.

tiny cobalt
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So, I found out the problem

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It was within my Custom ANimate script

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For some reason its a little bit broken than usual?

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FIXED!

-# thanks to ChatGPT BTW LOL

  • The issue was that in my modified animate script the way tools were handled WERE SUPER DIFFERENT, so i decided to just paste in my custom function and use the new one instead. heres what chatgpt said btw:
pseudo garden
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fricking chatgpt

tiny cobalt
unique robin
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took you 200 lines of chatgpt slop to figure out your code was wrong? literally anyone could've told you that...

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also the irony of chatgpt's solution being "remove your custom code"

tiny cobalt
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i knew the proglem was within the animate script

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but i couldnt put my finger on it

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so i let it compare cause im not fucking reading allat

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😭