#Text labels not changing

1 messages · Page 1 of 1 (latest)

lofty pike
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I am cloning cubes from a template in replicated storage, whenever i do so, i expect the text to change colour based on the cube's rarity ( see code bellow). Problem is, its not doing that after spawning in or after combining with another cube.

Image attached is my current cube structure. All surface guis have no adornee by default

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if you don't wanna look through all that:

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text here should be purple/pink for example

dark oyster
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Any errors?

lofty pike
lofty pike
# lofty pike

the thing is, for bigger cubes, the text changes (to 2, 4, 8 etc). Just colour is off

shadow pivot
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print rarityDef.TextColor

lofty pike
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output:

lofty pike
shadow pivot
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are you sure you are entering the if statement

lofty pike
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which one

shadow pivot
lofty pike
shadow pivot
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ngl no idea 😭

native latch
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send the game file