#2nd day same ass problem
1 messages · Page 1 of 1 (latest)
how do i make it so that the arm moves and not make it look like its finna grab eats bro
** You are now Level 6! **
stfu mee6
First off that's rude
Secondly, there's a free plugin
To rig it, but what exactly are you trying to do?
And is the gun anchored, cause if so the arm will move to it
@storm quartz
i did that
its unanchor
cant rn
Is it welded to the hand with a weld or weld constraint?#
Welds for the location of part 1 to touch part0
Weld constraints allow part 1 and part 0 not to touch
Or is it in tool form?
You can straight up animate with a weld
Especially if they don't need animations together.
it doesnt mean rigging
you can’t animate with weld
that’s just straightly attaching the sword only
you... definietly...can...
Tools are attached via weld class
not motor6d class.
you can animate with the same principles.
how? show me the proof
with yourself using in-game
you might be confused with what animating means
if you do not count a sword as a rig
it doesn’t mean that you animated a sword
Brother he is trying to get a gun on the character and animate the character, you can do this with welds.
You're welcome to go try it.
Every other tutorial on how to animate tools are just a complete pain to follow and just way too complex. So I will be showing you how to do this easily. Also with this tutorial if you already have tools that are already setup and have their parts welded with a Handle too then you are already good to go. NOTE: To actually animate I found that...
Right , which is what he asked...