#roblox custom character collider like in unity

1 messages · Page 1 of 1 (latest)

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i made a capsule, welded all parts together, added HumanoidRootPart and Humanoid
now i got one problem - after my collider interact with any stairs it starts to flip over
how can i lock whole model in place so it wont rotate in any direction

gusty minnow
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now i cant move at all
the only thing i need is to lock the rotation in any directions

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but also my model should be able to move

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gusty minnow
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also tried to change D / MaxTorque / P values, still doesnt work

gusty minnow
sharp mossBOT
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studio** You are now Level 2! **studio

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sharp mossBOT
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studio** You are now Level 1! **studio

gusty minnow
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lilac nexus
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Sounds like you just set it up wrong, and what's the collider for?

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lilac nexus
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Can you send a screenshot of the model in the explorer?

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1 sec

lilac nexus
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Also are the parts welded to each other or the HRP?

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lilac nexus
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Try doing weld constraints to the HRP

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And turning off physics on things that aren't the HRP

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i should turn off their cancollide?

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lilac nexus
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Not cancollied no

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The physics

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massless

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turns off physics calculations for them

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actually dont do that

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the collider still has horizontal position ingame

lilac nexus
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Thats what im confused about

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why do you need the bodyalignment?

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Cause you see that messes with the CFrame, and constantly interupting CFrames on a character causes alot of funky issues.

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Is there no better way to accomplish what you are attempting?

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idk, thats like the first thing that limpo suggested

sharp mossBOT
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studio** You are now Level 2! **studio

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i dont know if there's other ways to lock the rotation for collider

lilac nexus
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can you show me the issue?

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also what's meant to be the HumanoidRootPart

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lilac nexus
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can you do me a favor?

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can we call really quick?

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