I am making a single player cube combination rng game. Currently cubes are spawned on the server (Though its super buggy, they get flung, you can noclip through them sometimes).
I want to Clone those cubes to the client, and just leave them in some storage for server.
Whenever a combination is made on the client, the change gets replicated to server too.
Basically, all cubes on server and cloned to client must be equal.
How would i go about the logic on that?