#How to make turns?
1 messages · Page 1 of 1 (latest)
kk
** You are now Level 8! **
with variables and luau code 
How is the combat going to be
turns?
you should explain better
how am i gonna help you
💀
Turn based combat, block tales, Pokémon, omori, limbus company, etc
reference video
🤑
@shrewd crypt
come on
say something
im like 100xp away from lvl 15
alr
Loadout:
Power Stab (1 BP), Sword Toss (1 BP), Refund (1 BP), Happy SP x3 (6 BP), Happy HP x2 (4 BP), SP Saver (3 BP), Knight (4 BP), Ante Up (5 BP), Defense+ (5 BP) [Total: 30 BP]
Ignore Training Wheels
random gameplay
from one of the inspirations
another gameplay from random inspohttps://www.youtube.com/watch?v=y4xVizaXXoY
Leave question in comments if there's extra question or help you needed, I'll reply ASAP
For those who don't have friends to use support, you can look up projectmoon community discord on Google
00:00-00:22 Step 1 : remove Ish's EGO to prevent unwanted corrotion, borrow a Nclair support from friend (preferably have lantern EGO)
00:22-00:29 Step ...
2d?
im not really familiar with 2d
but you can just make a function in the server
its very easy actuall
actually
but gl with the combat
❌
✅
just have server support
unless u mean something different thane the first game
so basically when they enter the round
server tracks whos turn it is
then play the camera and sht like that
** You are now Level 15! **
YES
thing is.. the thing.. i wanted guidance with.. was the actual combat.... and turn system to detect whos turn it is and whos in the battle 😢
nani
didnt i just said how to do the turn based system
just track
set an attribute
if char:GetAttribute("IsHisTurn") then
-do your stuff
end
theres plenty of combat tutorials on yt
Set up a CycleTurnEvent which will signal the next player in turn to play when the previous player in turn fired it. You can keep track of whose turn it is with an index into a table of participants or something