#Why does my custom rig moonwalk when I tell it to move to a part rather then facing it correctly?

1 messages · Page 1 of 1 (latest)

vale phoenix
#
local PS = game:GetService("PathfindingService")
--local shadow = game.Workspace:FindFirstChild("The Shadow")
local stalker = game.Workspace:FindFirstChild("Monsters"):WaitForChild("Stalker")
--local hum = shadow.Humanoid
stalker.Humanoid:MoveTo(game.Workspace.Part.Position)
rugged dune
#

probably an issue with your model

stray narwhal
#

parts probably rotated out of alignment so it thinks forward is actually backwards

plain vault
vale phoenix
#

You want me to rotate it?

#

Ok

vale phoenix
vale phoenix
plain vault
#

And make it the same rotation as the torso

#

or else it will do that again

stray narwhal
#

or if its just a constrained part that is not rotated correct, disable the constraints, rotate, then re-enable

#

e.g motor6d

vale phoenix
#

why does it matter if its the primary part tho

plain vault