#Why does my custom rig moonwalk when I tell it to move to a part rather then facing it correctly?
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probably an issue with your model
parts probably rotated out of alignment so it thinks forward is actually backwards
How do I fix it?
Try seeing if the HumanoidRootPart is rotated to the side
The humanoidRootPart is the entire body, the legs, arms torso because this model was made in blender
You want me to rotate it?
Ok
Yeah still does it. I rotate him and he just re rotates to that position.
How to fix
No no no, Add a new part to the model and make it as big as the torso, then name it HumanoidRootPart and make it the primary part of the monster
And make it the same rotation as the torso
or else it will do that again
flip your model in blender
alr
or if its just a constrained part that is not rotated correct, disable the constraints, rotate, then re-enable
e.g motor6d
Just realized that the rotation in the world didn't do nun bc it wasn't the primarypart
why does it matter if its the primary part tho
the model rotates and moves from the primary part, that's why