#Animation Sinking Player in Ground

1 messages · Page 1 of 1 (latest)

fringe shoal
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In my combat game i need to disable jumping when the player is attacking because certain combos require holding down space

This has never been a issue until recently where i refactored some code and my player started sinking in the floor.

Ive read that some animations do that but this animation has never done that till now

The character is not being altered in anyway like being anchored which is why this is confusing

Any help?

dusky quail
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how do you disable the jump? i would recommend using humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false). but that only runs on the client but can be fixed with a remote event

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never really had a problem quite like this but this can happen with stuff like platform stand

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if i could see the script that might help too

fringe shoal
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im not sure if you can see it tho

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i can send it again