#Velocity giving upward boost

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brittle cove
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i have this script that should just push a model forward but it also pushes it upward a bit i need help

local linearVelocity = Instance.new("LinearVelocity") linearVelocity.Name = "BusVelocity" linearVelocity.Attachment0 = attachment linearVelocity.RelativeTo = Enum.ActuatorRelativeTo.World linearVelocity.MaxForce = math.huge

cunning belfry
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remove y axis from forces limit i dont remember the property name

burnt drift
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just like pyro said, you can change the maxforce to be 0, ONLY for the y axis, I'll give an example