#If statement not seeming to work
1 messages · Page 1 of 1 (latest)
what does the output show
just the prints
didn't work :(
i dont think that is it
thats actually really confusing
i dont see anything fundamentally wrong with it off the top
player:WaitForChild("Stats").SpawnRate.value is nil ima crashout
like .value is not a valid member of SpawnRate
try printing it
it wont work
mmm good find
thats what i said from the start bru
it prints 1 like it's supposed to
.
i changed it all to "Value"
it literally isn't changing the values when i print them
the value changes in my player folder but not in the script
why the hell are we changing values on the client
why are you changing values on the client
^
i forgor
took yall long enough to spot that
atleast i did now

