#Where do your Store Stats for a Stat System.
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I use value instances so they're always replicated to server and client, and use a Suphi's datastore module for saving
I can send you a file for free if you want to take a look
Yeah for sure, would help a Lot. Do you use another Module or Script to Set up a Player System that Matches the Health, Speed etc. with the Values number
wdym
If possible send me the file so I could take a Look at it
Someone Said I should use Charm Sync but it Looks a Little Advanced but I might have to try it if I don’t find a nother Solution
I am not on my pc yet
remind me in 40 mins
Okayy
@bronze birch I stopped working on the game, but I relied on instances to replicate data between server and client, and utilized Suphi's Datastore module for handling saving and loading. The following attachment shows the templates that are cloned to the player, and the expanded folders show how I handle listed/inventory templates
Documentation: https://devforum.roblox.com/t/suphis-datastore-module/2425597
Suphi's DataStore Module Download | Video Tutorial | Discord Server Features Session locking "Prevents another object from opening the same datastore key while its opened by another object" Cross Server Communication "Easily use MemoryStoreQueue to send data to the session...
Script references
let me know if you need a part explained
i think this way of storing data on the player is not too bad