I am making a single-player game about combining cubes, so far it has 1 main server script and 2 modules required in it (see them bellow)
Problem: Pushing cubes (cloned off a template in server storage, via server script) is super laggy, where pushing cubes cloned with a local script isn't laggy at all. How do i fix this ( all cubes are massless )? (see video)
Why do i want the server to recognise them, and not the client only? Later on, I want to give the players multiple uses for cubes, like selling, crafting, etc... ( where server is needed ).
If there is no way of making server objects less laggy, I heard there is a way to make them render through client first then connect to server ( got no clue how that's done )
Please note I am not experienced.
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