#should I handle animations on the client or server? client sided also plays animations
1 messages · Page 1 of 1 (latest)
client
i would do server in my opion if u would want to make an rpg/shooter system so u could handle what animation the player is using
ok
but wdym so I can handlew what anim they using?
I can do that on the client
alr, why tho just wondering
hmmm
u could
be then
but*
the server could not access that
if u use the server
the client can also access that
so then both sides can have access to it
did you just say the client has access to the server?
is this ragebait?
no
i said
if u use the server
no look
if u update the server
it will affect the client
yes
so then they will both be the same if u use the server
but if u use the client
it wont affect the server, only the player
...
so server is more accessible
I still don't know why I should use server.
You're just stating the difference and I already know that
yes, so im using that to show u that server makes it more accessible
accessible to what
everything
the client and the server
u could assign a Dictionary to a server scripts for the stats of a player when the join and itll update, so then there will be this one big table of all of the players so its clean and organized
u there?4
use client
server should be for game logic
animations replicate to everyone anywya
kk