#How come this works. and this doesnt work?
1 messages · Page 1 of 1 (latest)
Could be a race condition going on
If there is already a character, don't wait for it
like this
if not player.Character then player.CharacterAdded:Wait() end
Indentation?
Indentation?
Hey what exactly is the issue?
And why don’t you use the first one then?
first one if a separate script
What does your server script look like
Oh nvm thats your server script
Why are you sending a remove event to the client with the speed? Don’t you change the clients speed in the server?