I'm a novice scripter, but I do have experience in other engines such as LÖVE and Godot. I'm making an entirely custom movement system that directly manipulates momentum values using AssemblyLinearVelocity, and porting code from another game (Sonic Robo Blast 2) to do so.
The thing is: The base I set up is pretty shit. I add in the collider after deleting all parts of the player, then turn EvaluateStateMachine off, make the collider completely unrotatable and weld a rig to it.
This causes the player to be unable to reset whatsoever, and when I try to rotate the rig, it jitters and eventually forces itself back to work it was. I can't show code, as I'm not on PC right now, but I used constraints, and VectorForce to stop the game from applies it's gravity to the player.
Is there any examples I can look at for adding capsules instead of the usual avatar? Along with that, how can I attach a rig to my collider, but still have it able to be rotated to my needs?
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