#One Sided Transparency

1 messages · Page 1 of 1 (latest)

sacred pecan
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Is there a way to make someone slightly transparent on your screen but invisible for anyone else? I see a bunch of other games do it but I can't figure out how you would.

analog wadi
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Easiest solution would just be to make the character invisible on the server and then send a signal to the character's client telling them "hey, you're invis, but you don't need to be" and just make the character semi transparent

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Either that or just check when the torso goes invis on the server and use it as a way to determine when the client should see you as partially invis

sacred pecan
analog wadi
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just a simple for loop going through the character model and setting part transparencies to a high number

meager stratus
opal gale
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yk the diff between fire all client and client?

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fire all client mean everybody see

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client means only you see the changes

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so what do you think

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fire a remote event to the specified player, and pass in the person you want to be semi transparent then do change the transparency there

meager stratus
opal gale
meager stratus
opal gale
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wym how

meager stratus
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cuz it's only the client

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it does

opal gale
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oh mb

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uh

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not good

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use re its better

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so youm can define when exactly to make the changes

meager stratus
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local character = player.Character or player.CharacterAdded:Wait()

if player ~= game.Players.LocalPlayer then
  for _, part in character:GetDescendants() do
if part:IsA("BasePart") then
   part.Transparency = 0.5
  end
end

else

 for _, part in character:GetDescendants() do
if part:IsA("BasePart") then
   part.Transparency = 1
  end
end
end```
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there

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mb for bad formatting

opal gale
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add lua

meager stratus
opal gale
meager stratus
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whats*

opal gale
meager stratus
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ahh ok

meager stratus
opal gale
meager stratus
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ahhh

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k

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never knew that existed lol

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k thanks