#Connected functions question
1 messages · Page 1 of 1 (latest)
Is he asking if the change by attributechangedsignal stays?
If you shake the dice 10 times, you will have 10 separate connections all listening to the cup at the same time
soo use
:Once()
so use this snippet instead
did that help ? 😄
cool tyvm, i assume this only handles a possible memory leak but if the soundEvent ends before this, sound:Stop() still wont happen right?
actually it will still happen
nice ill give it a go
alright
ah sound:Stop() still doesn't happen (Shaking changes a bit after this connection is made) but :Once is very good to know, ty
otherwise, u can send out the full code and i can see what i can do?
nah its fine i know how to make this work, was just hoping i wouldnt have to write more lines for it