Hello, this is an old problem I had with my aiming system for my gun and its a crucial part of the game.
So, basically in order to implement a time slowing system - where the aiming speed respects the time slow my character's aim needs to take to to reach where it is when the time is slowed, and the gun's muzzle must point exactly where my mouse is aiming. Due to the animations played on the player it causes interference with the cframe math and final positioning - causing very innacurate and inconsistent aiming.
This is how it is when stationary: 20250703-1530-21.7498833.mp4
While walking/Running: 20250703-1531-24.9628278.mp4
This is an example of the time-slow system interacting with the aiming for a bit more context: 20250703-1537-40.4916690.mp4
The script will be included in the messages after.
** You are now Level 1! **