Alright so I'm in this huge dilemma on what to do for how I structure assets in game
I'm making an asymmetrical horror game, similar to forsaken, outcome memories and ...
I'm trying to create a loading screen right now but most importantly I want to structure my assets in an efficient way
IDEA 1
So right now one of the ways I'm trying to handle assets is by uploading everything to roblox and getting their IDs and putting them inside a CharacterConfig module script where I put in the ID of every model, sound, music, asset and ... Of a character
after that inside a server script I load in every asset from the character config into server storage while the client is waiting for a Green light from the server
so the server inserts each id using insert service and creates instances for every decal, animation, audio and ...
And after the server gives the green light for clients the client then preloads everything and finally loads in the game
Some things I will mention is that I think the client can't preload stuff inside server storage so I might have to request a clone of everything in server storage inside replicated storage and then preload them
IDEA 2:
I just put everything inside either server storage or replicated storage and preload then add them whenever needed
I've just been on this for so long I don't really know what I'm doing at this point, have I been just running around in circles trying to create something efficient? This game I'm planning to expand on it a lot so there's gonna be lots of killer, survivors, skins and ... So I've really been trying to work out something that would last a long time, and I REALLY need some advice right now
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