#shapeshift ability help
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like change the model into another player model or like a chair model
another player (in this context their chosen character which would be stored in replicatedstorage)
i think you can do player.Character = rig or smt like that
i have it so i can easily identify which skin of the character their using so all i need to understand is how i could put whats in there into the player whos changing into them
thats what im trying not to do
i want to keep the character while changing its appearance
just save the current rig and do player.Character = oldrig
itd break how my system works as it relies on its original humanoid, and the models attributes/data
would i have to just rewrite it for this one mechanic
can i see the code
currently in school rn so cant sorry
you have to do that sometimes
ig i can try this by rewriting some of the code, how would i save the current model without it deleting when changing player.character
do i just clone it orr
just clone it
ight thanks
probably strip the new rig humanoid's functionality (.EvaluateStateMachine?), also make its parts have .CanCollide .CanQuery .CanTouch disabled, give player net owner of it and weld rig limbs to real limbs