#UNSOLVED - How to enable the player controls with past keys when it was disabled working immediately
1 messages · Page 1 of 1 (latest)
So you disable player movements. Then still want it to read the keys? Just use userinputservice. And then make a table to store the keys because I think that is what you wanted. Make the UIS just do nothing
no?
yknow the playermodule controls
Bro what are you asking for
k look at this https://devforum.roblox.com/t/how-to-disable-player-controls-with-new-playerscript-layout/193028/2
Hayo! The new player module layout is shown below. Previously, you would disable the Control script as a hacky way to disable movement. With the new PlayerModule comes improved functionality. In order to disable controls, you would need to require the player module, get the controls, and run the Disable method. This can only be used locall...
if you hold down keys when the controls are disabled then when it gets reenabled the holded down keys when it was disabled gets ignored
Okay...
So basically when you re enable the controls, the controls are still disabled?
bruh how am i gonna explain it to you
the controls gets disabled and when you hold down a key when the controls are disabled and then when it gets reenabled the controls ignore the holded down key when it was disabled
@vivid storm
bro thinks im remaking the PlayerModule
UNSOLVED How to enable the player controls with past keys when it was disabled working immediately