#How to make the players camera go upside down (while also being able to move camera)
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this is my script
local Camera = workspace:WaitForChild("Camera")
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame *= CFrame.Angles(0, 0, math.rad(180))
i recently tried to make this and i think theres a function for this called Camera:SetRoll()
lemme try smth rq
yeah SetRoll basically sets the z axis for the camera
camera:SetRoll(22) makes it upside down from what ive seen
though because the camera mode is scriptable it doesnt follow the player or the player can move it
SetRoll only works on scriptable cam?
oh alr
gues you gota script your own cam movement system
Damn, sad days
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Use matrix