#stealth system

1 messages · Page 1 of 1 (latest)

cloud gate
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I am trying to make a detection system where the farther away you are from the monster (Who is called Guardian) and more slower it will take for him to spot you, can someone help?

clever escarp
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i guess you can make a raycast system and see the distance between the player and the monster

cloud gate
clever escarp
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just search up raycasting

honest peak
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U can check the difference in Position from the player from the Guardian

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Guardian.Position - HumanoidRootPart.Position

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but i think u need to get the positive value of it using a math function

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and then u can use that value as a scale for ur detection thing