#how do i make dual weapons that is able to be animated.
1 messages · Page 1 of 1 (latest)
i already have them made
oh
yesyes
i need help like making them together
if that makes sense
i can make 2 SEPERATE tools work
but
i want to combine them into 1
in differing positions
you can make a placeholder tool then you can make the tools a model and put it into the 1 tool? then u just put a script into the 1st tool to check for activated... and it means u can animate both of them i think
wdym
uhh
like when u rig a character u weld the parts together, i think its the same for animations
u have a tool then u have a model which consists of 2 tools which are welded and u can animate the model?
script.parent.activated and then u get the model and play the emote
on the 1st tool
oh wait make 1 tool and weld ur dual welds together
if u have a animation besides idling/walking then u need to animate a model by cloning it and then replacing the tool with the model tool when you play your animation
im ngl
io have 0 clue
what you mean
i have 0 experience with tools / dual wielding
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oh ok
id recommend just watching a youtube video about making tools first
I’m currently animating a semi-complicated tank model. It’s welded together with weld constraints, and is moved by pivoting the primary part of the model (the hull). The issue arises when I wish to turn the turret. Turning the turret rotates the entire tank, which is not my desired behaviour. My current solution is to disable the weld const...
What Are WELDS In Roblox Studio??
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before you do tools learn about animating aswell
ik anims
im making a constant styled anim thing