#I need someone to help me script my game💔

1 messages · Page 1 of 1 (latest)

rapid wedge
#

local players = game.Players
local bases = workspace.Bases:GetChildren()
local assigned = {} -- track who owns which base

players.PlayerAdded:Connect(function(player)
-- Find an unassigned base
local baseToGive = nil
for _, base in ipairs(bases) do
if not assigned[base] then
baseToGive = base
assigned[base] = player
break
end
end

-- If no bases left, use default spawn
if not baseToGive then return end

-- When the player spawns, place them
player.CharacterAdded:Connect(function(char)
    local hrp = char:WaitForChild("HumanoidRootPart")
    local spawn = baseToGive:WaitForChild("SpawnPoint")
    
    hrp.CFrame = spawn.CFrame + Vector3.new(0, 3, 0)
end)

end)

#

That's my script but like it doesnt work