#Need balanced behaviour

1 messages · Page 1 of 1 (latest)

peak sequoia
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So, I'm making horror game so I just wanna know like if player walking speed 16 then what should be the good chasing speed of my ghost and what should be his vision like 20meter or above

compact quarry
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Is there sprinting in your game?

icy mantle
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lol

peak sequoia
icy mantle
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make the ghost faster than walk but slower than run lol

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just so its tailing right behind you but can't catch you easily

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quite simple

peak sequoia
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20 speed ok

icy mantle
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around there

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18 if its still too fast

compact quarry
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probably make the ghost speed about 17-21 so while running you can barely avoid it but it also punishes sprinting to often

peak sequoia
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Ok ty

compact quarry
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whats the enviroment

peak sequoia
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Dark less light and night

compact quarry
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what about the map i mean

peak sequoia
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Hostle

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With too many rooms

compact quarry
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do you already have a wandering/patroling system

shell archBOT
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studio** You are now Level 2! **studio

compact quarry
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for the ghost i mean

peak sequoia
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Rn no i working on it

compact quarry
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ok

peak sequoia
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That why I asked for speed

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And vision

compact quarry
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how big is your longest/ most open area

quiet kayak
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Just put vision to 30 and speed to 20 don’t worry about this stuff just make the system then tweak it

peak sequoia
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It's like a hall in centre

mint fjord
icy mantle
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bubba trump relation

quiet kayak
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Ur ghost IS an npc

peak sequoia
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-_-

quiet kayak
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npc = non playable character aka Ai aka your ghost

mint fjord
# peak sequoia It's a ghost not a npc

ghost is an npc... but that detail doesn't matter the point is you can't really know balance in advance, you have to test it and tweak it until you get something that feels right

peak sequoia
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So 30 vision ok for petrolling

quiet kayak
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Hit the test button

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It’s there for a reason

mint fjord
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a lot of work and effort is often put into tracking statistics for more advanced configurations that have way more variables than just the walk speed between 2 characters

compact quarry
peak sequoia
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I'll try

compact quarry
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since you have a lot of rooms

mint fjord
# peak sequoia I'll try

even those simulator games - how fast should the progression be at different stages of the game? well, that takes a while to tweak until it feels right

peak sequoia
mint fjord
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i.e you may need to calculate in advance how long each stage would theoretically take given your growth formulas

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and then playtest it

peak sequoia
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Oh that would be tough and challenging

mint fjord
peak sequoia
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I think I need sm1 to help

shell archBOT
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studio** You are now Level 4! **studio

quiet kayak
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Test > result > is this what I like > if no then change > repeat

peak sequoia
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Ok ty guys

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It helped me a lot

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Now i got an idea

compact quarry
# peak sequoia Huh I didn't get it?

im saying it would work better if the sight wasnt a detection based on how close the player is but rather if the ghost had to actually see the player

mint fjord
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you get similar questions when balancing guns for example, balancing damage to fire rate to accuracy to magazine size and reload time, all that, it simply takes time.

mint fjord
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like you might balance all guns to have similar dps based on damage and fire rate, test it, then tweak according to effective dps like accounting for accuracy