#I have an issue with vectorForce

1 messages · Page 1 of 1 (latest)

sacred sonnet
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GUYS like I have this problem where when you use vectorforce it increases over time but it also goes down like when your in sky the gravity still works and pushes you down whereas in linear velocity it stays the same speed but it messes with the gravity like the y value stays the same, so I want like vectorForce but it doesnt like increase over time I want it to be the same speed.

copper apex
sacred sonnet
copper apex
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Ok holdup

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Lemme give you a physics lesson

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So

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Linear velocity right

sacred sonnet
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ye so linear velocity stays the same axis and only moves where the look vector is facing

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what I want

copper apex
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Is basically speed, except instead of distance (for example, a circle track) except, it’s the most direct path

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For example

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A loop might have its distance of 1km

sacred sonnet
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but when I use vectorForce it also goes down so like when I am in the air I go down as usual

copper apex
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But its displacement is 0, so its velocity is the time it takes to walk around the loop divided by 1000m

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That’s velocity

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Linear velocity means the velocity is linear

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A force pushes or pulls something

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It has an acceleration value, and a mass value

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For example, weight is gravity multiplied by mass

sacred sonnet
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ok

copper apex
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If you want 0grav you apply a force of the parts mass multiplied by workspace.gravity

copper apex
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Force=mass*acceleration (gravity)

sacred sonnet
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oh 0 gravity

copper apex
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Velocity = initial velocity + acceleration *time

sacred sonnet
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but I dont want 0 grav I want it like vector force where it goes to a direction but linear and it doesnt stop other axes like I still go down

copper apex
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1 second lemme find the right thing for you

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A force will speed you up, a linear velocity will stop you moving in other directions

sacred sonnet
copper apex
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Ik

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I’m figuring it out

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Try using a linear velocity with a MaxForce value

sacred sonnet
sacred sonnet
copper apex
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Uh

fickle moat
copper apex
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But I take physics class and it’s my favourite class

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My brain is bouncing off the walls because of this

fickle moat
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having a quick look at the properties i think linearvelocity for constant xz speed and set force limit mode to per-axis and set y axis to 0

fickle moat
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linearvelocity is still applied using physical forces like vectorforce is but it does the delta thing for you so that it settles onto specified velocity instead of just applying force, i.e if you constrain a part with linearvelocity to an anchored part with a rope it'll still be constrained by the rope

copper apex
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the velocity a linearvelocity applies is LINEAR, meaning its constant

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forces