GUYS like I have this problem where when you use vectorforce it increases over time but it also goes down like when your in sky the gravity still works and pushes you down whereas in linear velocity it stays the same speed but it messes with the gravity like the y value stays the same, so I want like vectorForce but it doesnt like increase over time I want it to be the same speed.
#I have an issue with vectorForce
1 messages · Page 1 of 1 (latest)
I don’t think you have enough force then
No I mean
ye so linear velocity stays the same axis and only moves where the look vector is facing
what I want
Is basically speed, except instead of distance (for example, a circle track) except, it’s the most direct path
For example
A loop might have its distance of 1km
but when I use vectorForce it also goes down so like when I am in the air I go down as usual
But its displacement is 0, so its velocity is the time it takes to walk around the loop divided by 1000m
That’s velocity
Linear velocity means the velocity is linear
A force pushes or pulls something
It has an acceleration value, and a mass value
For example, weight is gravity multiplied by mass
ok
If you want 0grav you apply a force of the parts mass multiplied by workspace.gravity
whats ograv?
Force=mass*acceleration (gravity)
oh 0 gravity
Zero gravity
Velocity = initial velocity + acceleration *time
but I dont want 0 grav I want it like vector force where it goes to a direction but linear and it doesnt stop other axes like I still go down
Uhhh
1 second lemme find the right thing for you
A force will speed you up, a linear velocity will stop you moving in other directions
yes
but I want that I can move in other directions like when I am in sky(not touching the ground) I fall down but still keep moving forward. But like I said I want it to be linear not with acceleration so how would I do this?
I always use it
it doesnt work
Uh
that's a lot of words to say linearvelocity outright sets the velocity, meanwhile vectorforce applies force like if you strapped a rocket engine to it.
Yeah
But I take physics class and it’s my favourite class
My brain is bouncing off the walls because of this
there is no real world equivalent of linearvelocity, it's magic and trickery
having a quick look at the properties i think linearvelocity for constant xz speed and set force limit mode to per-axis and set y axis to 0
True
linearvelocity is still applied using physical forces like vectorforce is but it does the delta thing for you so that it settles onto specified velocity instead of just applying force, i.e if you constrain a part with linearvelocity to an anchored part with a rope it'll still be constrained by the rope