Hello, I would just like some guidance on how I should structure my combat game and/or some references I can use.
My game will be an arena fighter like ABA and Shonen Unleashed for reference.
A general idea I made so far is having a base handler that uses sub-class managers like the combat manager that acts like a service for getting starting the moves and abilities when needed, and a sub-module for handling stunning since I've heard stunning via client would make a more responsive feel.
But after that, I'm generally confused on how I should handle the character's and structuring and organizing moves and abilities.