#How do I make sure I save the previous data of a player if the GetAsync wasnt successful

1 messages · Page 1 of 1 (latest)

whole ivy
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im trying to make it so the data doesnt save all nil values if the players data isnt received, thats why if its not successful it kicks the player but that makes the playerRemoving go off aswell so im trying to either make it save the previous data from the player or just not try to save at all. pls help

safe raptor
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turn the dark mode on I can't understand anything

whole ivy
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idk how

languid spear
paper cove
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turn off light mode and we will help you 😭

polar bane
polar bane
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@whole ivy how r u gon pay for the damages to our eyes

umbral veldt
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if you're trying to prevent the PlayerRemoving function from saving nil as the player's data then use an if statement to check the value of the data youre trying to save